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 Shin Mega Tensei - Strange Journey - Nintendo DS Game Review -2

Shin Megami Tensei: Strange Journey, released by Atlus, is a niche game of Nintendo DS, released in America on March 3, 2010. The release is a first-person dungeon dungeon, such as Dark Spire, but with a taste of Shin Megami Tensei. In SMT: Strange Journey, the player will send a silent protagonist, studying the dangers of a giant place known as the Schwarzwelt: a mysterious expanding space found at the South Pole that threatens to destroy the entire planet. During the mission to investigate the likely threat posed by Schwarzwelt, the main character will be somewhere in it, and the story begins with the fact that the main character is introduced into the idea of ​​fighting monsters.

For the most part, the Strange Journey consists of a navigation system and a combat system with a central hub where the player will report between them and at stages. You make your way through a labyrinth similar to Schwarzwelt, and from time to time it is interrupted by a random battle. These battles are standard, turn-based RPG tariffs, in which the player controls a group of monsters to fight different monsters. What distinguishes these losses from those found in different Nintendo DS role-playing games is that they begin to challenge each space, so you have to plan resource management during the study so that you always have enough resources to survive in a trip back to the central recreation area.

For the eyes, the game is good. The picture of the character and the enemy looks detailed, and even though the enemy covers are torn from previous SMT games, they are much more than you would hope for you to look at the gigantic number of demons that you can enlist in the battle group. 3D visual effects are not special compared to those shown in various Nintendo DS games, although they are not distracting. The visual effects do the job they did and prevent them from being distracted from the actual content of the game, but they also do nothing.

Sound effects exist along the continuum from the grid to the pleasant. In the clashes will appear the mandatory sounds of shots of shells and fangs and dreman. Doors will make clicks as needed, and nothing stands out if this is not the case. In any case, the assessment sounds creative. During meetings and story scenes, music will most often be optimistic and will never cause the wrong mood. However, when navigating, as a rule, this is nothing more than repeated sounds of drums, alternating with attractive vocal grunts that are poorly made.

Overall, Shin Megami Tensei: Strange Journey is a strong name. It can in no way let you down, but not so much to make it one of the best. Taken with the entire library of Nintendo DS games, it is close to the highest rank because of the enormous amount of decent and frankly boring RPGs. Placed on the list of different names, it would be close to quality medal games. Do not misunderstand me if you have finished many stunning Nintendo DS games, or you just crave a solid dungeon, Shin Megami Tensei: A strange journey should be postponed to the highest level of your purchase line, but if you are still confused with all the amazing Nintendo DS Games so that you can find it, take it slowly and find out more about what is there before you make the next purchase.




 Shin Mega Tensei - Strange Journey - Nintendo DS Game Review -2


 Shin Mega Tensei - Strange Journey - Nintendo DS Game Review -2

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